What's on your mind?
I am Above the Developer of KSP in Rank
So I've been messing around with the mod since .08 release, and one of the things that annoyed me the most (besides TweakScale incompatibility) was the absence of warp thrust. In case you don't know what that is, it's like when you use x4 time warp while performing a long burn. But in some mods, the really sweet engines have to ability to continue burning at max thrust while in the highest possible time compression speed. This allows for relativistic speeds, but it only takes maybe 5-10 minutes at 100000x normal time. I would love to be able to do this with the SRX. I feel it would make the really far away systems much easier to access.
No. I don't like them at all.
I would, however, like if an option to keep the stock system, not only because the modifications here ruined it, but because I want compatibility with other planet packs that actually do a GOOD job at modifying Kerbol. There's an option for a tropical Laythe, why not an option for a removal of the terrible modifications to the stock system. I want other star systems, not a badly executed slaughter of all the things that made the Kerbol system cool and fun. I am sure I'm not alone here.
So, I was wondering if all the stars with planets were on the main list for the arms and not in other stars.
Also, WHat is your favorite system? and galaxy arm
KSS has been slowly leaking portions of the lore through both the game and the wiki/forums. I thought this would be a good idea for everyone to collect themselves together and try to figure out what the mysterious StarCrusher96 is trying to tell us about the nature of The All, the unexplained Creator, and the hypothetical Precursors.
Post your ideas here! From individual planet concepts to complete systems. And maybe your idea might get implemented in KSS one day.
(please keep it a little realistic)
(edited by StarCrusher96)
If you haven't realized yet, KSS has been introducing Easter Eggs into the mod since 0.6. We haven't said what they are for the most part, but they're there!
Think you found one? Let us know in the comments under this post, and we'll tell you if you actually found something!
Aquel is most well known for its deep ocean. It is so deep, in fact, that the water eventually solidifies under the pressure. Your mission is to get a probe to the bottom of this ocean and return to Kerbin, so we can observe the effects of the ocean along with the composition.
- Non-stock parts are allowed
- When you reach the bottom of the ocean, have a kerbal take a sample
- The kerbal HAS to return to Kerbin along with the surface sample
(edited by administrators)
The temperature just above Kerbol is about 2.5 million degrees. That being said, it's difficult to get close to Kerbol. This challenge is aimed to those who want to set a record.
- Get as close to Kerbol as possible
- Stock parts only
- You have to provide a screenshot of your craft at closest approach
This challenge is like the Ilve Survivor Challenge, but harder. Iain is a small gas giant with a atmosphere just thin enough for a spacecraft to survive in. Unlike Ilve, Iain's diameter and atmospheric pressure are higher, meaning that a take-off from the planet is guaranteed to be much more difficult.
- Stock parts only for the lander.
- That's it. Use some creativity with this one, you'll need it.
This is one of the more difficult challenges in KSS. To accomplish this one, you must send a probe to The All and explore the bodies around it. First, you have to set up a relay system that will allow you to transmit valuable data to and from The All. Then, you must launch a probe (or a kerbed craft) to The All and reach it within 50 years. For bonus points, have probes land on Novus and The Creator.
- The relay is not required, but is easier opposed to having to bring your craft home.
- Setting up the relays does not add time, but if the main probe itself takes more than 50 years to reach The All, then you will have to start over.
- Reaching The All is defined as being able to see it in-game, or outside of map mode.
- More bonus points if you can get a probe to survive entry into The All's "atmosphere"
This challenge is similar in style to the Jool 5 challenge, but it is about the moons of Mirn. Once you get to Mirn, you have to land a single spacecraft on each of the moons and return back to Kerbin with all the kerbals you returned with.
- This has to be done in 1 mission. You can assemble a spacecraft in orbit, but once you get to Mirn, you can't dock with other crafts.
- You must use stock parts for everything other than reaching the Kirb System. Once you're in the SOI of Mirn, your craft can only use stock parts.
- There must be a flag planted on every moon.
- Bonus points for each kerbal (above 1) that lands on a moon, or having a probe descend into the atmosphere.
Hypat is a unique planet in the sense that it is very distant from Kerbol. Because of this, Hypat experiences properties that you can't find on other worlds. It is up to you to get to Hypat and find this stuff out. You must reach Hypat as fast as possible.
- Stock parts only.
- You can build a craft in orbit
- You have to reach Hypat in a reasonable time. No more than 20 years. Of course, you are aiming for speed here, so less than 10 years is optimal.
- 1 bonus point for every kerbal on board.
- Bonus points if you explore Ilum/the atmosphere.
(edited by TheSpacePotatoe)
In the Grand Tour Challenge, you will be recreating the Voyager Missions. You have to do a fly-by of Jool, Voon, Oran, and Naal using 1 spacecraft. This is one of the easiest challenges to accomplish, and is a good starter challenge for inexperienced players.
- The whole mission must be accomplished using 1 craft. You can launch more than one craft, but at least one has to complete the whole challenge.
- Stock parts only, no modded parts whatsoever.
- Bonus points if you can achieve a fly-by of any additional bodies using that 1 craft. This includes moons, additional planets, comets or dwarf planets, etc. Kerbin only counts if you return to it after leaving its SOI.
- How you achieve this is up to you. You can make as many fly-bys as you want
This challenge requires you to travel to Kormin, and survive diving into the superheated atmosphere without burning up.
- You can only use stock parts in the diving probe
- You can't just barely skim the atmosphere, you have to make it the whole way down.
- The less parts you use the more points you get.
The Kelnis 7 Challenge is similar to the Grand Tour, but around the Kelnis System. Do accomplish this, you must complete the specific tasks:
- Land on all the planets in the Kelnis System (Hilio, Avor, Irke, Ora, Nelvem, Telim, Cyln)
- Plant a flag on each of the planets
- The landings must be from 1 craft (you can't launch multiple small landers to each planet)
- Use stock parts for the lander/system navigator. You are allowed to use modded crafts to get to Kelnis, but once you're in orbit, it's all stock parts.
This is one of the hardest missions in KSS, but the objectivce is pretty simple: visit every star system using 1 craft within 100 years. Interstellar parts from mods are allowed, as I'd feel sorry for anyone trying to do this with stock parts. You are not required to achieve orbit/land on any of the planets, but you'll get bonus points if you accomplish that.
(edited by TheSpacePotatoe)
This challenge sounds easier on paper than it does in-game. The task is simple: Get to Ilve, send a kerbal to the surface, plant a flag, then take-off and return back to Kerbin. Sounds easy right? That is, until you take away the "take-off" part. With a crushing 3.87 gees and 12.2 atm pressure, leaving the surface isn't going to be an easy feat.
- The lander must be made entirely of stock parts. The interstellar craft can use whatever you want, but the lander MUST be stock
- You have to return the kerbal to Kerbin. This means you can't leave him stranded on Ilve for eternity.
- 3 gold stars will be rewarded to whoever completes it first!
(edited by administrators)
The Nova Kirbani Grand Tour is one of the hardest missions in KSS. The goal is to explore all the bodies in the Nova Kirbani System (Kernim, Kelin, Kirb), and return science. There are three ways you can approach this mission:
- Do a fly-by of every body *1 star*
- Achieve orbit around every body *2 stars*
- Land on every body *3 stars*
There are, however, a few rules you need to follow:
- This must be achieved using 1 craft (single-launch not required, it can be assembled in orbit)
- Refueling is allowed
- You are not required to land on Ilve or Iain (this will be an entirely separate challenge)
- You can use parts from mods to help you travel faster
Good luck and Godspeed, brave kerbals!
(edited by TheSpacePotatoe)